WorkshopCapabilityClustering

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Contents

Major Categories Created

Communication

  • learn a word via context in speech or text
  • language acquisition
  • learn a word from being shown
  • learn 2 languages & translate
  • learn high-level behaviors from language
  • learn by reading
  • read handwritten notes
  • generate language
  • able to describe actions in language
  • detect lies, confusion, frustration
  • ability to communicate with humans
  • giving instructions
  • recursive syntax
  • make up a neologism
  • read children's book
  • learn a new language
  • learn from written instruction
  • connect ideas w/ pictorial or textual references
  • understand a story
  • generate queries by recognizing missing info in plan formation
  • RTFM

Actuation

  • Use tools
  • Navigate in unfamiliar environments (e.g. households)
  • Manipulate unfamiliar objects
  • Manual dexterity
  • walk, grasp
  • pointing, naming
  • wipe up a spill
  • Draw diagram providing instructions in physical task

Perception

  • object class recognition & formation
  • proprioception
  • image analysis, understanding
  • object tracking
  • multisensory integration
  • fuzzy temporal pattern matching
  • object composition
  • comprehend visual scene

Imitation

  • Learning social sequences via im.
  • learning plans via im.
  • learning physical tasks via im.

Social

  • Asking permission / establishing if a plan is permissable
  • Perspective taking
  • Plan 'deals' involving social knowledge (business deals)
  • More focus on pragmatism as opposed to syntax
  • Behavior recogntion via empathy
  • Follow complex social rules that involve breaking simple social rules
  • Identify gestures
  • Reading body language
  • Mixed initiative dialog
  • Follow simple social rules
  • Recognizing STOP command from human
  • Joint activities
  • Social interaction
  • Affect-sharing
  • Joint attention
  • Predict behavior of familiar agent in unfamiliar situation
  • Choosing between physical and social mode of acquiring information

Emotion

  • Display situationally appropriate emotional response
  • Understanding sarcasm
  • Identifying human emotion
  • Predict behavior of one agent based on observing similar agents
  • Higher emotions

Self

  • Concept of self
    • Identification of itself as an agent
  • Self-Awareness
    • "Can I do that?"
  • Self-Recognition
  • Model of self
  • Concept of agency
    • What can bob do?
  • Explain what agent is currently doing
  • Self-attribution of understanding ("Do i know that?")
  • Distinction between self and non-self
  • Theory of mind
    • What does bob know?
  • Self regulated learning
  • Understand jokes
  • Metacognition
  • Forgetfulness / Plasticity
  • Self perception
    • Mirror Test
  • Episodic memory

Attention

  • Identify the important parts of a series of behaviors
  • situational salience filtering
  • allocating attention within a visual scene or a collection of ideas

Learning

  • learning from delayed rewards
  • learning by example
  • learning by being told
  • Learn to use an unfamiliar gadget
  • IMproving skills by practice
  • Learning by experience
  • Learning via imitation
  • Learn physical task from diagram
  • Learning structures (not just tuning)

Logic

  • Induction
  • abduction
  • deduction
  • reflective capability
  • chain existing cause-effect chains
  • postulate cause-effect relationships
  • manage contradictions
  • conversation with self
  • counterfactual reasoning
  • default reasoning & knowledge
  • analogical reasoning
  • generalization over experience
  • transfer learning
  • abstraction of specific objects into general categories
  • spatial relationship understanding
  • hebbian learning
  • conservation of number, mass, weight

Planning

  • Learn skill by planning in model space and experimenting in physical world
  • Anticipate future state for self or other
  • Ability to adapt in the face of (semi) permanent disability
  • Accommodate internal conflicting views or goals
  • Purposeful scenarios - not just toy problems
  • Incremental constraint processing
  • Work to attain goal states for self/others
  • Strategic planning
    • Take actions based on short and long term implications
  • Learning via rewards (internal or external)
  • Planning everyday (domestic) activities

Modeling

  • Object permanence
  • Person-subjective meaning
  • Peek-a-boo
  • Spatio-Temporal modeling
  • Knowledge of many facts and people
  • Mental models
  • Learn a game via experimentation
  • Open-ended conceptual meta-modeling
  • Notion of places or objects having a purpose (conceptual abstraction)
  • Navigating in unfamiliar places
  • Ability to perform well across multiple application domains
  • Universal game player
  • Concept creation
  • Human-like learning
  • Cognitive growth ability

Motivation

  • curiosity
  • hedonic drives
  • intrinsic motivation
  • boredom
  • affect

Teaching

  • Help person learn to use system (using language and demonstrative)
  • Teach tool usage to like other (identical)
  • Teach tool usage to similar other
  • Create mime to explain a process

Building/Creation

  • tell a story
  • build structure with blocks
  • pretend play
  • WTFM (write the manual)
  • act out a story
  • disassemble/assemble objects
  • imagination: unreal scenario building
  • creative association
Personal tools